Guides ยท For leaders and parents
Send a link
Pick one lesson, game, or puzzle set. You get a link and a QR code that opens straight to it on any phone. No accounts, nothing for learners to set up. Put the QR on a slide, text the link, or print the card.
How leaders use this
Homework without a login, and a class that starts on the same page.
Luther's World never reports back who finished what; progress stays on each learner's own device. So "homework" here means: send everyone to the same stop, and start next week by asking what they kept. The Kitchen Table guides and the leader session plans both work from the same stop numbers.
Good uses: a lesson stop before class. Today's Four as a warm-up on the screen. A Word Search level that matches a learner. An Answer Board for the review night. Sunday Spotter texted to families on Saturday. The escape room for the lock-in.
The note you type travels inside the link, so the learner sees it at the top of the page. Keep it short and kind.